v1.3.13b - General optimizations & Bugfixes


Hello once again! QoL changes included in this one, too =)

Changes since 1.3.10b ahead!

---- 1.3.11b ----

    - optimized light calculation (still needs more work)

    - converted some macros to global variables for readability

    - optimized position calculation (again)

    - optimized block sprite/color calculation

    - optimized constantly running block functions

    - optimized block fade-in (again)

    - optimized some player functions

    - optimized input checking (again)

    - removed some useless triggers

    - removed a LOT of useless/unused comments

    - beta build instead of testing build!!

    - fixed a problem with empty world selection

    - fixed world names being able to have way more characters than 18

    - added useful keyboard shenanigans to the selection menu

    * SHIFT + long press BACKSPACE removes the entire selection name

    * long press BACKSPACE can now delete characters quickly (instead of repeatedly pressing BACKSPACE)

    

---- 1.3.12b ----

    - updated basegame version to 0.0.7

    - fixed light calculation

    - fixed a leftover in the new easter egg

    - fixed weird light behavior in rare occasions

    - reverted block drawing to self instead of sprite

    - you can only check the same block 14 times now

    - changed block color hsv calculation to rgb

    - updated README.txt

    - changed gamecontrollerdb.txt location to lib/

        

---- 1.3.13b ----

    - fixed the ihateyou easter egg not working on the first ore because of name change

    - changed from amber 1 to jasper 2 for convenience (nerf)

    - the ihateyou easter egg will now go back to normal after 7777 frames

Files

futuralia-windows-beta.zip 34 MB
Version 13 Aug 25, 2025

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